I’ve spent a lot of time with VR during my time at Adobe, and even in the gaming space a bit too, trying to understand if there are ways to use gaming for creativity. I think that there are tremendous opportunities, especially in the realm of teaching people. VR is still pretty
niche, but over the next decade I believe it will be more on the forefront of the creative movement. Gallery space is so expensive, and VR experience can be even better and open up new creative avenues than exist today to artists. I actually personally am a collector of 3D
holograms. I probably have one of the biggest private collections of them in the world. And my hope is that at some point, someone comes up with something that’s a true hologram that can capture depth and movement like those moving portraits in Harry Potter, that can sit on a wall and don’t require any special glasses or lighting to see them.