I'm an avid tabletop roleplayer, and have been for, er, decades. It started with the well-known Dungeons and Dragons (aka D&D), but for the past 5 years I've been focused primarily on the so-called indie games (independent publishers) and narrative games. What's the difference, and why the interest?
I'll lay it out for me: D&D scratches one particular itch. It's a game that developed out of tactical miniature wargames, so that's one thing it does really well. Roleplaying, especially social encounters, in many ways feels like something that was added on later to flesh out the game, but not the focus. Again, I mean no disrespect -- D&D does what it set out to do very well. It's just one flavor of Tabletop Roleplaying Games, however. While D&D is the most famous and beloved, that doesn't mean you can't find some other great games out there that focus on different kinds of stories.
One of the most popular alternatives to D&D are the games from the Powered by the Apocalypse (PbtA) family. These include the progenitor, Apocalypse World and its progeny, such as Dungeon World and Monsterhearts. These games take what is called a 'fiction-first' approach to play: characters describe what they want to do, and then based on the intent and the description they have provided, it's decided if dice need to be rolled and which of the player moves is activated. Sound simple, eh? It does indeed. Then you play it the first time and you realize that it is a radically different game than D&D. This type of game is about telling a dramatic story with a group of your friends. There may be epic battles, or there may not.
For instance, Monsterhearts is a game where you play teenage monsters. Literally, monsters. You can be a Witch, an Infernal, a Ghost, or many others. You are also a teenager, brimming with emotions and hormones. That is indeed a recipe for disaster, and it quickly results in hot romance, screaming arguments (in character), and perhaps violence. What makes this game so unusual is that you, as a player, may not get to choose who you fall in love with or who falls in love with you. The collaboratively created story and the dice will. Yes, you're having a conversation with your friends and the story is being built, spiced up with the dice as a randomizer. Note that a game like this definitely needs to be played with safety tools in order to keep the story on track and fun for all, which is something the designer is very clear about.
If you're interested in checking out Monsterhearts, you can find it here: https://buriedwithoutceremony.com/monsterhearts
Anyway, that's enough for my first post on Cake.
Enjoy, or not. It's a free world, after all.