Please join me in welcoming Anthony Palma, founder and CEO of Jump Gaming, for a Cake Panel.
A bit about Anthony: Before Jump was a game subscription service, the company was actually founded by Anthony in 2012 as Kermdinger Studios, an indie game development studio that worked on a game called Stunt Runner, which now (finally) lives on Jump. Anthony was also the founder and Director of the Core Labs Game Accelerator at GSVlabs starting in 2015, where he mentored over 50 different indie game development studios to help them understand the business side of game development.
Jump is an on-demand, multiplatform video game subscription service that provides subscribers with unlimited access to a highly curated library of games. The service was created with the goal of delivering a better platform for gamers to discover and play the games they want, with a special emphasis on unique, high-quality games by independent developers. Jump currently hosts roughly 120 amazing indie games for players on Windows, Mac, and Linux. Using its innovative HyperJump delivery technology, the service provides players with the same experience as a game that is fully installed onto their device but without long download times and without requiring large amounts of disk space. This unique, nonstreaming data transfer system helps players avoid latency and quality issues by sending the game in chunks to a user’s device, which has them playing in under a minute.