Cake
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    • That's where we bump against the limitations of this approach. Soccer (or any other real-world games) has immeasurably more play states than chess, go, or other board games with discrete positions (how many positions are there for a soccer player?). Not only that, but the players' ability is wildly different (and changes over time!). Modelling such games in a fashion that would be usable for AlphaZero would be extremely hard. Besides, you would even have trouble with the first phase of the process: it would be really hard to find two teams willing to play a couple of billion of games with each player doing totally random moves. :-)