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    • There was a huge display for Magic Leap at Collision Conference 2019 in Toronto, so I was very curious to finally see what it looked like and what the technology was all about! You may have seen a famous photo of Magic Leap demonstrated through an interactive hologram of a tiny elephant:

      Sidenote: whenever I think tiny elephants, I think of SKY CAPTAIN AND THE WORLD OF TOMORROW.

      So naturally I had to get to the Magic Leap booth extra-early to register for one of their very limited demo spots!

    • As I waited in line, I read the Magic Leap one-sheet about their technology and the future of spatial computing. Magic Leap uses "Lightfields," described as:

      "Magic Leap One's unique design and technology lets in natural light waves together with softly layered synthetic lightfields. Both the real world and virtual light rays initiate neural signals that pass from the retina to the visual part of the brain, creating unbelievably believable experiences."

    • There was a choice of 3 experiences to test at Collision Conference's Magic Leap booth.

      One was the future of cities in which Downtown Los Angeles had layers of additional reality and content added; the second was about anatomy that let you delve into science, and finally the Redesign Lab by H&M group allowed you to design a shirt using Magic Leap's technology to interface with the design elements. I went with the third option!

    • The Magic Leap One headset was surprisingly light and flexible: the headset expands with elastic in the back to accommodate a variety of cranial circumferences, while the circular pack is worn across the body as a bandolier. The person assisting with setting me up for the demo was able to even add lenses that corresponded to my glasses so that I could see the experience clearly (as the headset would be incompatible with additional frames)!

      Getting started was instantaneous. Immediately a sparkling beam of light led me from station to station. With t-shirt in hand, I was able to use each station to customize visual elements such as image, background, colors, kerning, font, patterns and more to make my own unique design.

    • Within the Magic Leap interface, your pointing index finger functions as a sort of mouse to select options, while making a circle with your thumb and forefinger indicated completion of the particular station. Once you indicated you had completed a specific station, the sparkling lights would indicate where you needed to go!

      When I'd completed my design, the H&M and Magic Leap team were able to print it on a t-shirt in just a few minutes. I was impressed by the fact that the Magic Leap One headset hadn't made me feel dizzy or disoriented, an experience I'd had from the few VR demos I've done thus far. I look forward to hopefully trying it more in the future, and would love to hear if you've had similar experiences with the Magic Leap One!

    • Soooo envious. Can't wait to try it out myself.

      How good was the display? Noticed the pixels? Is the projected image anchored and stable in relation to real objects, does with wobble around? I understand the projected image is additive (that is, not really occluding whatever is behind it), does the background 'seep through' the projected images?

    • That's a great question. The images looked like what you'd expect them to look like - very Blade Runner-esque layered over existing reality.

      They didn't flicker once they were initiated (in the case of the t-shirt design stations, you would "scan" with the goggles a chevron-shaped station, and that would get a grid projected over it which would then initiate the color, design, font, etc. station).

    • This is such an interesting demo! As per the photos I took, the controller (DOF 6 remotes) were present, but not used in the particular H&M fashion demo that I did. I wonder if the medical or architectural experience used them?

      The UX experience he experienced was different as well. Mine was almost like the toolchest of graphic design tools for software...

      Just projected in the air in 3D, hovering above the surface of the t-shirt.

      This demo guy also got to play WAY more experiences than I did! I think in the 6 months between when he used the headset and I did, it's been improved in some aspects.