Tabletop Roleplaying Games: I'm enjoying being in a playtest for an Eberron capsule adventure for Dungeons and Dragons, but that isn't widely available yet!
I was recently at a RPG con where I mostly played an extremely old diceless RPG, but I did sign up for one intriguing unfamiliar game that I really ended up liking: it's a very freeform storytelling heist game, set in a modern city undergirded with magic and blood. The specifics of the city emerge as you tell the story and set up your heist; and what you're stealing is...magical power. An archetype. An identity. Specifically? A Tarot Major Arcanum.
You make your character on the spot from the barebones descriptions of the available 'nobles' (the page, knight, queen, king of each Tarot suit.) I think the three of us who picked our noble at random actually ended up with the richest experience!
For this kind of game, you really need creative players who are willing to go out on a limb and trust that the next player will reach out and catch them -- but our heist ended up being amazing, and the inter-character drama achieved epic proportions. It was a PERFECT ONE-SHOT, and quite replayable. I'm definitely going to buy and print the PDF -- the $10 pdf gives you all the printed materials, and add a tarot deck and some tokens and you're ready to go.
(You can play this on iPhone, but you'll squint a bit for card text. I play it on iPad.) If you require pretty graphics, do NOT play this game: it has a sort of early-90s pixelated graphic style that relies a bit on nostalgia. It's a deck-building game, like Ascension or Dominion -- a small, cycling deck -- that has been called a 'roguelike'. Yeah, you heard that right.
It's a classic sword and sorcery RPG setup, with levels you progress through, in any one of three settings (which are different from each other, not deliberately harder than each other). You choose a class (warrior, rogue, wizard, ranger), pick your equipment/build for the game, and set out to try to kill the baddies in each set of levels. Your 'equipment' and skills, apart from a few special slots, are sets of cards: winning one stage with one class will get you a new set of cards you can equip for that class in any new game. (You can equip something when you win it, but other than that there's no swapping when a game is in progress.)
It's a very interesting and challenging game, and despite the primitiveness, the graphics do have a certain charm. There's no save and restore -- just continuing a suspended game -- so death is final. You end up trying a lot of different builds and strategies, and it's interesting to have one class very kitted out and still be trying to get any goodies at all with the others!
Other than that, I'm sort of in a rut right now: I play Hearthstone on the iPad while I run on the treadmill, and Overwatch on the PS4 whenever I pick up a controller. Blizzard everywhere! But I'm thinking of picking Dragon Age 3 back up to try to finish the main quest, now that everyone's talking about DA4!