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    • Yea! If you liked the Red / Blue / Yellow you will definitely like this one. I never played Yellow but from what I understand it is basically identical in terms of story / map layout. And Yellow was a carbon copy of Red / Blue but you start with Pikachu instead of the normal 3 starting pokemon.

      I think my least favorite thing about the older games was having to grind wild pokemon, and you would constantly run out of PP from doing that too. Now it's all about aiming and throwing pokeballs. If you are in handheld mode you use tilt control like zelda to aim, and if you are in console mode you swing the joycon in the direction you want to throw.

      It's the same 150(1?) pokemon from the original too, which is fun to remember a lot of the old ones. Some of the newer types are in there, like a couple of the electric are also steel (I don't think steel was in the original?). You can also trade some of the originals for their variations, like you can trade an original geodude (rock/ground) for the variant (electric/rock).

    • I've been invested in quite a few games over the past few months, both old and new.

      Into The Breach - A cool turn-based strategy game with old school pixel graphics where you control mechs and fight off aliens

      XCOM 2 - Another turn-based strategy game where you fight against aliens, but this time you control a squad of elite soldiers with advanced weaponry.

      Rocket League - Football with cars. Played this a few years ago, then forgot about it, then recently got back into it.

      They Are Billions - A very good RTS game where you build a colony and fight off huge zombie hordes. They just added a map editor so the community can make custom maps, and it made the game so much better.

      Hitman - Just started playing this game, and I love it. I played the older games back in the day, and I love that the franchise was rebooted.

    • I'm currently enjoying Equilinox, an indie game about creating biomes, unlocking and evolving creatures that is pretty relaxing. This is a weird thing to gush about but the UI is so smooth, I freaking love it!

    • Great question!

      Tabletop Roleplaying Games: I'm enjoying being in a playtest for an Eberron capsule adventure for Dungeons and Dragons, but that isn't widely available yet!

      Royal Blood

      I was recently at a RPG con where I mostly played an extremely old diceless RPG, but I did sign up for one intriguing unfamiliar game that I really ended up liking: it's a very freeform storytelling heist game, set in a modern city undergirded with magic and blood. The specifics of the city emerge as you tell the story and set up your heist; and what you're stealing is...magical power. An archetype. An identity. Specifically? A Tarot Major Arcanum.

      You make your character on the spot from the barebones descriptions of the available 'nobles' (the page, knight, queen, king of each Tarot suit.) I think the three of us who picked our noble at random actually ended up with the richest experience!

      For this kind of game, you really need creative players who are willing to go out on a limb and trust that the next player will reach out and catch them -- but our heist ended up being amazing, and the inter-character drama achieved epic proportions. It was a PERFECT ONE-SHOT, and quite replayable. I'm definitely going to buy and print the PDF -- the $10 pdf gives you all the printed materials, and add a tarot deck and some tokens and you're ready to go.

      iOS games:


      (You can play this on iPhone, but you'll squint a bit for card text. I play it on iPad.) If you require pretty graphics, do NOT play this game: it has a sort of early-90s pixelated graphic style that relies a bit on nostalgia. It's a deck-building game, like Ascension or Dominion -- a small, cycling deck -- that has been called a 'roguelike'. Yeah, you heard that right.

      It's a classic sword and sorcery RPG setup, with levels you progress through, in any one of three settings (which are different from each other, not deliberately harder than each other). You choose a class (warrior, rogue, wizard, ranger), pick your equipment/build for the game, and set out to try to kill the baddies in each set of levels. Your 'equipment' and skills, apart from a few special slots, are sets of cards: winning one stage with one class will get you a new set of cards you can equip for that class in any new game. (You can equip something when you win it, but other than that there's no swapping when a game is in progress.)

      It's a very interesting and challenging game, and despite the primitiveness, the graphics do have a certain charm. There's no save and restore -- just continuing a suspended game -- so death is final. You end up trying a lot of different builds and strategies, and it's interesting to have one class very kitted out and still be trying to get any goodies at all with the others!

      Other than that, I'm sort of in a rut right now: I play Hearthstone on the iPad while I run on the treadmill, and Overwatch on the PS4 whenever I pick up a controller. Blizzard everywhere! But I'm thinking of picking Dragon Age 3 back up to try to finish the main quest, now that everyone's talking about DA4!

    • I've been trawling around for ideas. I've just received a copy of The King Machine mentioned by @JasonT it is a very interesting system and I would like to try a game but I don't think that will happen.

      I've also been looking at diceless games because I have an interest in systems. I found this page and I have been playing with adapting some of the attention points mechanism from The Delta System for use with our current GURPS games and its mob of attention deficit Ellyon.

      I've noted the link to Royal Blood provided by @Felicity, I think I will have to buy a copy just to see what it is like. In the past I have used tarot cards to create instant scenarios but this also looks interesting.

    • I am likely to run either The King Machine or Sand Dogs online sometime next month through Gauntlet Hangouts!

      Also, for diceless games, I recommend checking out Dream Askew (there's a free copy online and a newly expanded kickstarted version too) and Diceless Dungeons (which is basically oldschool D&D resource management distilled to its essence, which I am fascinated to try sometime).

    • Thanks for the invite Jason but I'm at UTC+8 so it isn't likely that I'll be able to participate. I'll have a look at Dream Askew too ... I'm not specifically looking for diceless rules but I'm always interested in what is out there.