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    • The high point of memory cards was probably the release of the Sega Dreamcast, which featured so-called Visual Memory Units in place of ordinary memory cards. These memory cards were tiny game systems of their own, capable of holding saved games but also of downloading software from their host system. The VMU made entirely new experiences possible. For example, Sonic Adventure let players transfer Tamagotchi-like “Chao” to their VMUs, where they could level up their stats while away from their gaming console. Sony attempted to match this capability with their PocketStation line of peripherals for the PlayStation, but the idea didn’t really catch on. This made smart memory cards more of a historical curiosity than a glimpse of the next big thing.