All beginnings are hard. It is 3720BC, and our group of people has spent the last few generations roaming the vicinity of our city Uruk, while preparing some of our best for their new role as Scouts. We don't know much about the world yet, other than that there is a coast to the south and a Jade deposit to the south-east - but our scouts will hopefully fix that soon. Some moons ago we have been contacted by another group of people led by a man called Gandhi. We don't know where they live, but we will probably have to deal with them in the future.
Information: We're at the start of turn 8 of our game. The most important decision we have to make this early are the placement of our initial city (decided to be between the mountains), what to build first (a Scout unit, shown as a dog icon) and what technology to research (Mining, which will be read in a few turns, eventually allowing us to place mines on hills and certain resources such as the Mercury and Jade deposits we already know about).
Right now, we have two decisions to make:
First, we need to decide where to send our new Scout unit. We want to know as much about or direct neighborhood, because that's where we have to deal with attacks from other civilizations and Barbarians (more about them later), and because that's where we compete with others regarding the best locations of future cities. At the same time, we also want to explore far away territories (and be the first to do so), because contacting civilizations or finding natural wonders before another player does regularly leads to advantages.
There are, roughly speaking, three areas of interest:
🙈 The area to the north-west of our city, with unexplored territory closest to home and potentially more river tiles for our second city.
🙉 The area to the south-west of our city, with potentially a coastline to follow towards the west.
🙊 The area to the far east, beyond what we already explored.
Vote by reacting with the matching monkey emoji. :)
The second decision to make is what to build next. Typically, one would build a Slinger unit for early skirmishes. This unit will take 7 turns (potentially less if the city grows). We can also build the War-Cart unit that is unique to our chosen civilization. This takes longer to produce (11 turns), but has some definite advantages over the Slinger. Last but not least, we can build a Monument in 12 turns, which will increase our city's output of Culture, allowing it to grow faster over time. This is something we should do eventually, but don't need to do this early. There are some other things that could be built, but are even less important at the moment.
Let's discuss what might be the best idea.
Finally, if you have any questions about detailed game mechanics, the UI as seen in this screenshot, or any other detail, please comment.